Peach/Daisyīefore we jump into this duo, it should be noted that the only difference between the two are their Turnip knockbacks. Rather, go for a floatier character, such as Peach, Falco, or Marth to combat Pichu’s gimping and long combo abilities. It will shield poke and apply shield stun to you for days, and if you get caught in a combo, expect it to end in a nasty thunder spike kill much sooner than you would have preferred. It can’t survive a higher percent, evening out the playing field against the mid-weight characters.ĭo not use a heavy or big-body against Pichu.
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It’s the lightest fighter in the whole game, so keep that in mind when you’re looking on in horror as it racks up an incredibly damaging combo on you. When a Pichu takes a breath and isn’t harassing you, you need to take your opportunity to either grab it or use a quick aerial on it. You need to be defensive here, and you need to find a way to get past all of the thunderjolts and quick attacks. Pichu is quicker than Pikachu, which gives it the upper hand in nearly every advantage or disadvantage situation against any fighter. Why? Its tiny body, speed, and extended juggle abilities make it a better fighter than Pikachu. Pichu is just that much better than Pikachu, even with it doing damage to itself upon using electrical attacks. If anything, that would make one think that Pichu, the Pokémon known for hurting itself from its usage of electric attacks out of its tiny, underdeveloped body, would be lower in the Smash Ultimate tier list than high-tier mainstay Pikachu. The meta considers Pichu and Pikachu different enough to categorize them as two separate characters. Remember to not get flustered, and to consider using a character with a decent reflector, such as Fox, Wolf, or Palutena to stop the thunderjolts in their tracks. I’m not gonna lie, you’re fighting an uphill battle against any good Pikachu. Watch out for thunder spikes all the same. The unique thing here is that the blastzone comes even closer than it usually does when you’ve been spiked, making recovering from them more difficult than ever before. See, in Smash Ultimate, spikes operate differently than they did in any other iteration of Smash Bros. Pikachu might try to go offstage to stage spike you with a back air, or to even properly spike you with the down-air. Forward tilt is a surprising kill move, and nair strings together to create a pretty impressive combo loop that’s hard for big bodies to get out of. The best advice I can give you for facing off against a Pikachu is to avoid most of his aggressive attacks.
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They both have great recoveries, and are able to gimp a lot of opponents off stage much quicker than they would have been able to in the air-dodge heavy Smash 4. Pikachu, much like his pre-evolution Pichu, are known for their extended combo abilities. Ness, Lucas, Young Link, Palutena, and Olimar may be your best choices to counter this Fire Emblem protag.
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He can be thrown off stage if you find a safe way to approach him while he is standing still, so projectile spam him to annoy him enough into approaching. The two other buffs Roy saw in Ultimate are the improved semi-superarmor for his out of shield up-b, along with the ability to switch directions while he is charging his neutral-b. If you don’t get too close, he will be left with the only option of approaching you with a weak upair or nair. He isn’t going to approach you often, because he needs you to be lured into the trap of his reverse hitbox. Keep this reverse tipper in mind when watching a Roy standing still. Meaning, unlike Marth, the inside of Roy’s sword will deal a very significant amount of knockback, while the rest of his sword (as it has been affectionately referenced by the Smash meta), will hit like a wet noodle. If you’re unfamiliar with Roy, he has an inverted tipper toward the hilt of his sword.