The second notable new development is that combat seems ever-so-slightly slowed down, but it makes a significant difference when pulling off counter-attacks and dodging enemy attacks. This makes sense given Miles is a rookie compared to Peter, the relative veteran, and is still learning the ropes, so to speak. If you've played Marvel's Spider-Man, there's a couple of new things you'll notice about the gameplay: First, traversal across New York feels a lot zippier than in the original and Miles appears to hurtle, tumble and fall through the air rather than glide, dive and soar as Peter did. This provides the setting for you to step into the shoes and impossibly skin-tight suits of Spider-Man. While Miles is coming to terms with his new and not-so-new powers and the accompanying responsibilities, his widowed mother Rio (following police officer Jefferson Davis' death in the previous game) has taken a plunge into public service and is gearing up for a local election. Instead, Peter takes a much-needed break from all the web-slinging, zipping, ducking, diving and fighting of the Big Apple and accompanies high-flying journalist Mary Jane Watson to Symkaria (a location in Europe that's as real as Wakanda or Sokovia) as her photographer. This isn't because the game kills him off at the start, which would be quite a novel and ruthless way to kick off a new generation of gaming, what with MSM:MM being a launch title for the PS5 that releases next week in some parts of the world. Set a year after the events of Marvel's Spider-Man, MSM:MM sees the titular Miles - whose origin story was touched upon briefly in the first game and in a lot more detail in the 2018 animated film Spider-Man: Into the Spider-Verse - take on the role of New York's guardian in Peter Parker's absence. Captured via Photo Mode in Marvel's Spider-Man: Miles Morales